All rules to be read in conjunction with the Rules of Golf.
Rule 26 (Water Hazards)
If your ball is in a water hazard (yellow stakes and/or lines) you may play the ball as it lies or, under penalty of one stroke:
- play a ball from where your last shot was played, or
- drop a ball any distance behind the water hazard keeping a straight line between the hole, the point where the ball last crossed the margin of the water hazard and the spot on which the ball is dropped.
If your ball is in a lateral water hazard (red stakes and/or lines), in addition to the options for a ball in a water hazard (see above), under penalty of one stroke, you may drop within two club-lengths of, and not nearer the hole than:
- the point where the ball last crossed the margin of the hazard, or
- a point on the opposite side of the hazard equidistant to the hole from the point where the ball last crossed the margin.
This video may help to explain the rule.
All Pegs are immovable obstructions
RED Pegs: Lateral Water Hazards
WHITE Pegs: G.U.R.
YELLOW Pegs: Water Hazards
BLUE Markers on left side of fairways indicate 150m to centre of green.
1. OUT OF BOUNDS
All ground outside Course Boundary Fences.
2. OVERHEAD WIRES/ELECTRICAL POLES
A ball striking overhead wires or electric poles MUST be replayed without penalty.
3. TREES AND SHRUBS
A player MUST take relief if a tree or shrub is guarded or staked and interferes with stance or swing as provided by Rule 24.2B (immovable obstruction).
4. GARDEN BEDS
Play is prohibited and relief MUST be taken as provided by Rule 25.1B.
5. WHEEL MARKS
Through the green, wheel marks made by a mower, tractor or motor vehicle may be treated as GUR.
6. SPRINKLER HEADS & TURF VALVES
Are immovable obstructions and relief from interference by them may be obtained under Rule 24.2. If such an obstruction on or within 2 club lengths of the putting green of the hole being played intervenes in the line of play between the ball and the hole, the player may obtain relief without penalty if the ball is within 2 club lengths of the obstruction. The ball may be cleaned when lifted.
7. ROADWAY
The road running from the Carpark gate through to the gate near the sixth (6th) fairway is GUR. Relief to be taken as per Rule 25.1.
PIN PLACEMENT GUIDELINES BY COLOUR OF FLAGS
YELLOW - Hole cut to front l/3rd of Green
WHITE - Hole cut to centre l/3rd of Green
RED - Hole cut to back I/3rd of Green
NOTE: Daily variations to these rules are listed on the whiteboard at the entrance to the shop.
Honours Board Event.
- Is a 2-part event:
-
- 4BBB Stableford Aggregate leading Score wins. (Trophy)
- Matchplay between top 4 scores. (Honour Board & Trophy)
- Consists of 3 Qualifying Rounds.
- Best 2 scores to count to decide winner.
- Leading 4 pairs at conclusion of qualifying rounds move into 4BBB Match Play.
- In the event any or all of the above-named pairs are unable to compete for the 4 Ball Match Play Championships, the Match committee is to select the next best finishing pairs from the 4BBB Stableford Aggregate trophy to compete.
- Players to arrange their own time to complete Matchplay.
- Club Captain will determine time/date by which rounds of Matchplay are to be completed.
- Failure to complete matches by the due date/time will result in match/matches being declared null and void, in which case the championships programme shall continue with eligible players/matches advancing to the next round.
- The top ranked pair in the 4 Ball Stableford Aggregate is to play the 4th ranked pair.
- The seconded ranked pair to play the 3rd ranked pair.
- Handicaps as at the date of the matches.
- In the event of inclement weather, it will be the prerogative of the Match committee to decide completion dates for re-scheduled rounds.
- Two players will be partnered together, and each hole is played by each in Individual Stableford, using their own full handicaps,
- At the completion of each hole, the player with the highest number of points will be scored on that hole. If both players score the same number of points on a hole, the score of the player who first completed the hole will be recorded.
- To speed up play, players in the group may pick up their ball once it is known it is impossible for them to exceed their partner’s score.
- Please note, the number of strokes must be recorded on the holes the individual in the group scored the points.
- Point scoring: D/Boogey = 0 points, Bogey = 1, Par = 2, Birdie = 3, Eagle = 4.